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MartinLagman

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A member registered Feb 08, 2021

Creator of

Recent community posts

Thank you!

First of all, a message for the community: HEY EVERYONE! Download this game and play it! You won't regret it.

Now with the feedback: This is one of my favourite entries so far. So much polish, mechanics and levels for the timespan of this jam. Congrats to everyone on the team! I liked the save on every level, and it was a pleasant surprise to see that my game was saved after I had to quit during the first run.

The sprites from the first levels gave me nostalgia for the DOS games I used to play as a kid. Once it gets to the sidescrolling levels, the camera movement and level design feels really good. The puzzles were clear and challenging. While playing I thought that maybe there could be a mode with less batteries for added difficulty, but it was nice to see a reward for saving batteries throughout the game at the end (here's a picture of my score haha). I had a lot of fun trying to reach the end of each level.

The only criticism I can think of are two things: I find the "shift" key to be a little far away from "1,2,3" to cycle through the powers and quickly fire, but I don't know if that was intentional for the difficulty. And the other thing would be a recommendation to add a web version too, so it's easier for people to play the game. Although that would take the "continue" away, but at least it would give them a chance to quickly try out the game before downloading. I hope more people get to play this game, 'cause it's a hidden gem in my opinion. Good job again, 5/5 for enjoyment for sure!

Hello there! Glad you enjoyed the game, and thank you for the feedback. The coyote time is a great observation and recommendation, we'll make sure to look into that for a future update, thanks!

Hello, glad you enjoyed the game! The palette is the awesome work of Kerrie Lake on Lospec, make sure to check her page out https://lospec.com/palette-list/nymph-gb . Yes the variety of enemies was something that we wanted from the start, we didn't get to make another level where you encounter all of them in the same room, will probably add it when we update it. The movement does need some more tuning and we'll work on that! Nice that you still find the controls responsive enough. We're really happy on how the button of the terminals turned out, it's probably gonna be bigger in the update since it's not so easy to read for everyone. Thank you again for playing the game and taking the time to comment!

Hello! Thanks for taking the time to play our game, and glad you enjoyed it! Yes, the lit up of the rooms was a great addition by AncariaNova, to drive home the fact that you're restoring the ship's power as the little bot. And the use of door as platforms was a fun little accident while making the prototype, so we included it in the gameplay haha. (btw our ship really has some over the top security measures too, maybe Flavio would like to work there if he's being held down by those pesky humans at the sub!) Thank you for the feedback!